Archive for October, 2007

October 27th, 2007

Final render shot

Posted in Production Notes by Rung

I spend almost three weeks to test render and texture of character and also I did a lot tests for render. Finally I decide The final render style.

My adviser, Tom, give me suggestion that is to do one shot for rendering one shot for seeing the final animation. I will do next week.

October 24th, 2007

First render test

Posted in Production Notes by Rung

Today I just got a image for whole of shot. It is really hard when you do something you are not really familiar with it. Lighting is a different thing what I thought. Lighting need cooperate with texture and shader. My shader have some problems with lighting pass in to geometry and light inside of her mouth. I need use texture to make it dark.

October 22nd, 2007

Shots render testing

Posted in Shots by Rung

All are for rendering test images for whole shot. I hope it will get better after my friend help me to figure out how to make it better. I will test it to next week and get good result. Now just for rough testing.

October 22nd, 2007

Character render testing

Posted in Characters by Rung

I select about 10 images of testing images about Chi and Doggy. I finally decided what’s kind of style I want.

October 12th, 2007

Finishing two models and textures

Posted in Production Notes by Rung

I spent there day to modify and add texture to the truck. Finally I finish it. Good new for the next step. Ialso change shots have truck. I replace the old one and add subtle animation for truck to make it look realistic, not just like one box move. I hope it will help my whole animation quality.

October 9th, 2007

Modify truck to a little different

Posted in Production Notes by Rung

Modify the truck to a little different.

I try to make a truck in my story more details and I almost finish the texture. But the most difficult part is how to make the reflection of mirror on window of the truck. I come up some idea but I still need try. The first is use texture, the second is using metal ray to render only refection and compositing the different layers.

October 6th, 2007

Finish clothing simulation

Posted in Production Notes by Rung

I am pretty satisfied about ncloth. I spent one week studying and one week did whole clothes shots simulation. Even thorough some problems happened, I still can find a way to solve the problems. I am glad I can finished cloth simulation pretty quickly and I did finish it.

Now I am going to some texture and modify a truck model in next week. And also I need do uv map for the dog and bird. I hope I can finish one week.