October 27th, 2007
I spend almost three weeks to test render and texture of character and also I did a lot tests for render. Finally I decide The final render style.
My adviser, Tom, give me suggestion that is to do one shot for rendering one shot for seeing the final animation. I will do next week.


October 24th, 2007
Today I just got a image for whole of shot. It is really hard when you do something you are not really familiar with it. Lighting is a different thing what I thought. Lighting need cooperate with texture and shader. My shader have some problems with lighting pass in to geometry and light inside of her mouth. I need use texture to make it dark.
October 22nd, 2007
All are for rendering test images for whole shot. I hope it will get better after my friend help me to figure out how to make it better. I will test it to next week and get good result. Now just for rough testing.


October 12th, 2007
I spent there day to modify and add texture to the truck. Finally I finish it. Good new for the next step. Ialso change shots have truck. I replace the old one and add subtle animation for truck to make it look realistic, not just like one box move. I hope it will help my whole animation quality.


October 9th, 2007
Modify the truck to a little different.
I try to make a truck in my story more details and I almost finish the texture. But the most difficult part is how to make the reflection of mirror on window of the truck. I come up some idea but I still need try. The first is use texture, the second is using metal ray to render only refection and compositing the different layers.
October 6th, 2007
I am pretty satisfied about ncloth. I spent one week studying and one week did whole clothes shots simulation. Even thorough some problems happened, I still can find a way to solve the problems. I am glad I can finished cloth simulation pretty quickly and I did finish it.
Now I am going to some texture and modify a truck model in next week. And also I need do uv map for the dog and bird. I hope I can finish one week.